#pragma once
#ifndef PLAYER_INDEX_H
#define PLAYER_INDEX_H
#include <UserComponent.h>
class PlayerIndex :
	public UserComponent
{
private:
	int index;
public:
	PlayerIndex(GameObject* gameObject);
	virtual ~PlayerIndex();

	virtual void handleData(ComponentData* data);

	int getIndex();
	void setIndex(int ind);
};

#endif
